1. What is your in game name? Lego90210 2. Are you a Citizen? Yes 3. Are you the only builder on the project? Yes 4. What is the coordinates to your project? Are there any nearby nether portals? None in close proximity. Coords are: X.1713 Y.77 Z.-3081 5. Post at least 2 pictures of your plot. YOU MUST POST PICTURES. You may need to shrink them first and there are lots of sites to shrink pictures for you. 6. Make sure you enable a 2 week poll on your thread! let us know if you need it edited in.
Not going to vote yet until I've seen it in-game, but from what I can tell from the pictures there doesn't seem to much detail to the walls, making them look very flat. Also that fireplace just looks ugly from the outside. The rest looks really good though, probably going to get a yes from me.
Thanks, That actually helps a lot. I agree with you here, I've wanted to add stuff to those walls to pop them out a bit. I have yet to figure out what. Thanks for the support.
Build was awesome there was a lot of details and just overall looked great! My only complaints are it was SO massive I got lost in the house and I don't see what the underground part brings to the build... However the detail was there and looked overall amazing Shadow needs to watch out xD.
Thanks for the input, the platform was suppose to be a floating machine as if it were a large, artificial plot of land. The design was also not only for detail, but also for function featuring a tree farm, farm, and other basic needs. As for getting lost, I pretty much do that on a daily basis.
How mad or upset would you be if this would be denied. Even though i can't see them doing so whatsoever. Really... ITS ENORMOUS!!!
As a friend, I'll be posting this not as a negative view, but rather a checklist for you to go down to improve your build in the future. First off, I feel as though a lot of rooms were left empty and useless in this current rendition and should've been expanded upon before placing it for designer. The hallways also seem very narrowly drawn out and lack necessary detail to give an idea of what direction players are facing and what rooms they're going towards. Another thing that I've had a problem with myself is the way you have most of these rooms with armor/weaponry in them laid out. They feel very flat and bland in which all you did was throw a couple of armor stands down, some item frames on the wall, and call it a day. To improve this, I'd suggest you go back to all currently created rooms (Except the library, main floor area, and the forestry area) and redetail these to make them stand out more as a room section instead of a single flat, hallow feeling room. Best of luck on the app though. Cheers!
Not sure, there are some flaws I want to address, I wish I had time and resources to do so. I'll have to see.
I did improve on the armory adding a bit more interior detail, I've started building up the games room and the artist's painting gallery as well. Still have yet to add in other areas of the build as I need to get more materials before I can continue those. Thanks for the input!
Pole's closed. Thanks for the feedback everyone and good luck/congratulations to my fellow designers!