Creative Creative Update

Discussion in 'Creative Building Projects' started by Juwn, Jun 22, 2014.

  1. Natbyte

    Natbyte Overseer

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    The majority have been moved, a couple were unfinished so I left them.
     
  2. OwenClaxton

    OwenClaxton Active Member

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    alot of plots in the old competions are good, /warp brings up a list
     
  3. _spykryo

    _spykryo New Member

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    Thanks for not moving my plot nat ;)
     
  4. HarryTurney

    HarryTurney Forum Legend

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    not anymore, we have 1 warp called cool1
    [​IMG]
     
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  5. Natbyte

    Natbyte Overseer

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    All the warps have already been moved, once moved they have been deleted, once I have more structure at spawn I will set warps for some further out plots however at the moment it's not needed just fly round spawn, to see all the cool builds that have been moved!
     
  6. JUST_A_BOT

    JUST_A_BOT New Member

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    /p h:4 legopossible is really cool and the amount of work put into it was probably really unappreciated
     
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  7. Marshall

    Marshall Survival Staff

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    Wow seriously Lego? You have to make your alt forums account post for yourself? If you just asked them nicely on your main account I'm sure they would gladly do it as it is a nice build. :)
     
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  8. HarryTurney

    HarryTurney Forum Legend

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    My plot is fairly near spawn. Is it ok if you don't move it for someone else's plot
     
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  9. Goldhound4

    Goldhound4 New Member

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    I just want to say thank you for putting my plot at/near the spawn it is actually a big honor for me. I really put a lot of work into it and am glad that I have to chance to 'show it off.'
     
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  10. Legopossible

    Legopossible Active Member

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    I actually... Really can't stand to look at it.
     
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  11. Marshall

    Marshall Survival Staff

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    Then improve it. If you don't know how to, ask people on the forums for tips like I do for all of my builds. :)
     
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  12. Legopossible

    Legopossible Active Member

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    There's that, and then there's my daily IRL life and friends getting a little...
    Ermh, it's just that... I can't really just go silent from you guys, if i'm not here then "People miss me really badly" and when I am here, I just get hate thrown at my face :l
    I really need to change my definition for friends...

    You probably might of not seen what I meant by all that, and thats just that I can't stand to be away from you guys, and I really can't stand being with you either, and that's really distracting or however I can put it into words.
    And also Nat has (I hope not purposely) weirded out the WE commands, and I really can't do anything really big without it

    Anywhoosies don't go offtopic
    plz don
    i beg u





    I also just disliked my own post... 3:
     
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  13. Natbyte

    Natbyte Overseer

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    Worldedit now runs on a queued job system, you can queue up edits and they get processed in order, this is to prevent server and client lag, if you are interested read up on asynchronous worldedit, nothing has actually changed in terms of commands, and block limits per rank have increased. So I am not really sure what you are talking about.
     
  14. OwenClaxton

    OwenClaxton Active Member

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    when we do large world edits if it surpasses the block limit the command is all together cancelled. What used to happen, is say the limit is 10 blocks, someone makes a 10x10x10 cube, it would fill in the ten blocks it could then cut off the command, which meant we could repeat the command every 2 seconds to get a complete cube.
     
  15. Natbyte

    Natbyte Overseer

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    Exactly, the problem we are fixing is players spamming worldedit causing lag for others and disconnects, your method is exactly what we are trying to prevent. As in essence you are really just bypassing any limits and spamming a command, times this by multiple players doing the same all together and you have a problem.

    Giving access to a powerful tool such as worldedit on a live public server is a fine balancing act, and recent soft crashes on creative are in relation to worldedit chewing up the memory and cpu, asynchronous world editing solves or helps this problem be less significant.
     
  16. Legopossible

    Legopossible Active Member

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    Yeah cpu, but there's no way I can use WE anymore, you've made it easier to build by hand.
     
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  17. OwenClaxton

    OwenClaxton Active Member

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    Okay cool, I didn't realize what you did was intentional or just working with WE or something. All cool with me and I support building by hand! :)
     

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